<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Design Patterns on Home</title>
    <link>https://gustavopeiretti.com/tags/design-patterns/</link>
    <description>Recent content in Design Patterns on Home</description>
    <generator>Hugo -- gohugo.io</generator>
    <managingEditor>hola@gustavopeiretti.com (Gustavo Peiretti)</managingEditor>
    <webMaster>hola@gustavopeiretti.com (Gustavo Peiretti)</webMaster>
    <lastBuildDate>Sun, 20 Aug 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://gustavopeiretti.com/tags/design-patterns/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Design patterns you should know</title>
      <link>https://gustavopeiretti.com/design-patterns-you-should-know/</link>
      <pubDate>Sun, 20 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/design-patterns-you-should-know/</guid>
      <description>&lt;p&gt;Design patterns help us to create robust applications by solving common problems using known and proven solutions.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Adapter Design Pattern</title>
      <link>https://gustavopeiretti.com/adapter-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/adapter-design-pattern/</guid>
      <description>&lt;p&gt;The Adapter design pattern works when you have different or incompatible interfaces, and you need the client to use both in the same way.&lt;/p&gt;
&lt;p&gt;The Adapter design pattern says in its definition that it converts an interface or class into another interface that the client needs.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Builder Design Pattern</title>
      <link>https://gustavopeiretti.com/build-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/build-design-pattern/</guid>
      <description>&lt;p&gt;The Builder design pattern allows you to create objects that are usually complex using another object
that builds them step by step.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Composite Design Pattern</title>
      <link>https://gustavopeiretti.com/composite-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/composite-design-pattern/</guid>
      <description>&lt;p&gt;The Composite design pattern allows you to create objects from an interface by making them all similar and allowing them all to be treated in the same way.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Decorator Design Pattern</title>
      <link>https://gustavopeiretti.com/decorator-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/decorator-design-pattern/</guid>
      <description>&lt;p&gt;The Decorator pattern allows you to add new features to classes without modifying their structure.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Facade Design Pattern</title>
      <link>https://gustavopeiretti.com/facade-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/facade-design-pattern/</guid>
      <description>&lt;p&gt;The Facade design pattern simplifies the complexity of a system through a simpler interface.&lt;/p&gt;
&lt;p&gt;It improves access to our system by allowing other systems or subsystems to use a common access point that reduces complexity, minimizing interactions and dependencies.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Factory Design Pattern</title>
      <link>https://gustavopeiretti.com/factory-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/factory-design-pattern/</guid>
      <description>&lt;p&gt;The Factory design pattern is mainly used when we have a class or interface with many subclasses or implementations,
and according to some input, we need to return one of these specific subclasses.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Observer Design Pattern</title>
      <link>https://gustavopeiretti.com/observer-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/observer-design-pattern/</guid>
      <description>&lt;p&gt;The Observer’s design pattern is used primarily when we are interested in any change of status being notified to anyone who needs to know about that change.&lt;/p&gt;
&lt;p&gt;In the observer design pattern, the object that looks at the state of another object is called &amp;ldquo;Observer&amp;rdquo; and the object that is &amp;ldquo;looking&amp;rdquo; those changes is called &amp;ldquo;Subject&amp;rdquo;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Proxy Design Pattern</title>
      <link>https://gustavopeiretti.com/proxy-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/proxy-design-pattern/</guid>
      <description>&lt;p&gt;The Proxy design pattern is simply an intermediary that is designed over a class to add some additional functionality, without modifying the original class.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Singleton Design Pattern</title>
      <link>https://gustavopeiretti.com/singleton-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/singleton-design-pattern/</guid>
      <description>&lt;p&gt;This is one of the best-known patterns and is perhaps the first that comes to mind when you ask us about design patterns in Java.&lt;/p&gt;
&lt;p&gt;The goal is to have only one instance of a class involved and ensure that this happens every time this instance is needed.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Strategy Design Pattern</title>
      <link>https://gustavopeiretti.com/strategy-design-pattern/</link>
      <pubDate>Sat, 19 Aug 2023 00:00:00 +0000</pubDate>
      <author>hola@gustavopeiretti.com (Gustavo Peiretti)</author>
      <guid>https://gustavopeiretti.com/strategy-design-pattern/</guid>
      <description>&lt;p&gt;The Strategy design pattern helps to define different behaviors or functionalities that can be changed at runtime.&lt;/p&gt;
&lt;p&gt;In the Strategy pattern, we create different classes that represent strategies and that we can use, according to some variation or input.&lt;/p&gt;</description>
    </item>
    
  </channel>
</rss>
